(You cant be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control
You could create multiple copies of your Bobbleheads with various Mechanized Production-shaped shenanigans, but now were looking at multiple turns of set up just to roll a ton of dice
The OG duals were so powerful they served as the reason for subsequent land cycles adding restrictions such as coming into play tapped or dealing damage when tapped for colored mana
Instead, WR Control seeks to kill creatures, buy time, and draw cards with Wall of Omens and Nahiri, the Harbinger, all while building towards a Nahiri ultimate that puts Emrakul, the Aeons Torn into play
Its the secondary market hub for trading card games and tracks live pricing across singles and sealed products
This is one that threw me when I first saw it as Wizards has changed how they usually word cards